If you use this with Captain Falcon then his face will explode when it's supposed to be angry.


If you do want to make other models compatible then do the following in BrawlBox,
currently the newest version is v0.77

Go to the vertex sets in the mdl0.
Right-click on FitCaptain00_FaceM__FitCaptain00_face (or BlinkM or OuchM) and click
Export and save it whereever you want

Then right-click on the mdl0, hover over Import Asset and choose Vertices.
Find the file you just saved, select it and choose Open.

There is now a new set called "VertexSet##" where ## is a number, it'll be 21 if editing
a normal Captain Falcon model.

Right click that and rename that copy to "FitCaptain00_AngryM__FitCaptain00_face"

Captain Falcon won't be angry but his face won't explode either.



The eye movement doesn't effect Captain Falcon.